In Baldur’s Gate 3, mastering spells is pivotal for strategic combat. While many characters gain spells when they level up, the Wizard class stands out with its unique capability to learn spells from spell scrolls scattered throughout the game.
Spell scrolls are special items that typically grant any character a one-time use of a specific spell, consuming the scroll in the process. However, wizards have the unique advantage of transcribing these scrolls, allowing them to permanently add the spell to their repertoire. This not only bolsters their arsenal but also provides strategic flexibility in combat scenarios.
Steps to Learn Spells as a Wizard
Accessing Inventory: To begin the process, players should open their inventory by pressing the ‘I’ key or access the Party View with the ‘tab’ key and then select their wizard.
Selecting and Learning the Spell: Once in the inventory, players can click on the portrait of the wizard they wish to teach a spell to. By right-clicking on the desired spell scroll, an option to “Learn Spell” appears in the drop-down menu. Opting for this will come with a cost, determined by the spell’s strength. Once the cost is met, the spell is added to the wizard’s list.
Preparing the Spell: After learning a spell, it needs to be prepared to be used in combat. This is done by accessing the wizard’s spellbook and selecting the best spells. It’s essential to note that a wizard’s level dictates the number of spells they can prepare at any given time.
All Baldur’s Gate 3 Spells
Level 1 Spells
Spell | School | Class |
---|---|---|
Animal Friendship | Enchantment | Ranger, Druid |
Armour of Agathys | Abjuration | Warlock, Sorcerer, Bard |
Arms of Hadar | Conjuration | Warlock |
Bane | Enchantment | Cleric, Bard |
Bless | Enchantment | Paladin, Cleric, Bard |
Burning Hands | Evocation | Wizard, Warlock, Rogue, Fighter, Eldritch Knight |
Charm Person | Enchantment | Wizard, Warlock, Sorcerer, Rogue, Fighter, Druid, Cleric, Bard |
Chromatic Orb | Evocation | Wizard, Warlock, Fighter, Bard, Eldritch Knight |
Colour Spray | Illusion | Wizard, Rogue, Fighter |
Command | Enchantment | Warlock, Paladin, Cleric, Bard |
Compelled Duel | Enchantment | Paladin |
Create or Destroy Water | Transmutation | Druid, Cleric |
Cure Wounds | Evocation | Ranger, Paladin, Druid, Cleric |
Disguise Self | Illusion | Wizard, Ranger, Fighter, Cleric, Bard |
Dissonant Whispers | Enchantment | Warlock, Bard |
Divine Favor | Evocation | Cleric, Paladin |
Enhance Leap | Transmutation | Wizard, Ranger, Fighter, Druid |
Ensnaring Strike (Ranged) | Conjuration | Ranger |
Entangle | Conjuration | Druid |
Expeditious Retreat | Transmutation | Wizard, Warlock, Sorcerer, Fighter |
Faerie Fire | Evocation | Druid, Bard |
False Life | Necromancy | Wizard, Fighter, Bard |
Feather Fall | Transmutation | Wizard, Fighter, Bard |
Find Familiar | Conjuration | Wizard, Warlock, Fighter |
Find Familiar: Scratch | Conjuration | Cleric |
Fog Cloud | Conjuration | Wizard, Ranger, Fighter, Druid |
Githyanki Psionics: Jump | Transmutation | – |
Goodberry | Transmutation | Druid |
Grease | Conjuration | Wizard, Fighter |
Guiding Bolt | Evocation | Cleric, Bard |
Hail of Thorns | Conjuration | – |
Healing Word | Evocation | Druid, Cleric, Bard |
Hellish Rebuke | Evocation | Warlock, Bard |
Heroism | Enchantment | Paladin, Bard |
Hex | Enchantment | Warlock, Bard |
Hunter’s Mark | Divination | Ranger, Paladin |
Ice Knife | Conjuration | Wizard, Fighter, Druid, Bard |
Inflict Wounds | Necromancy | Cleric |
Invocation: Armour of Shadows | Abjuration | Warlock |
Jump | Transmutation | Wizard |
Longstrider | Transmutation | Wizard, Ranger, Fighter, Druid, Bard |
Mage Armour | Abjuration | Wizard, Eldritch Knight |
Magic Missile | Evocation | Wizard, Bard, Eldritch Knight |
Protection from Evil and Good | Abjuration | Wizard, Warlock, Paladin, Cleric, Eldritch Knight |
Ray of Sickness | Necromancy | Wizard, Wizard, Fighter |
Sanctuary | Abjuration | Cleric |
Searing Smite | Evocation | Paladin |
Shield | Abjuration | Wizard |
Shield of Faith | Abjuration | Paladin, Cleric |
Sleep | Enchantment | Sorcerer, Wizard, Rogue, Fighter, Bard |
Speak With Animals | Divination | Ranger, Druid, Bard |
Tasha’s Hideous Laughter | Enchantment | Wizard, Warlock, Sorcerer, Fighter, Bard |
Thunderous Smite | Evocation | Paladin |
Thunderwave | Evocation | Wizard, Fighter, Druid, Bard, Eldritch Knight |
Tyr’s Protection | Abjuration | – |
Witch Bolt | Evocation | Warlock, Fighter, Eldritch Knight |
Wrathful Smite | Evocation | Paladin |
Level 2 Spells
Spell Name | School | Class(es) |
---|---|---|
Absolute’s Talisman: Aid | Abjuration | – |
Aid | Abjuration | Cleric |
Arcane Lock | Abjuration | Wizard, Bard |
Barkskin | Transmutation | Druid |
Blindness | Necromancy | Wizard, Warlock, Druid, Cleric, Bard |
Blur | Illusion | Wizard, Bard |
Branding Smite | Evocation | – |
Calm Emotions | Enchantment | Cleric, Bard |
Cloud of Daggers | Conjuration | Wizard, Warlock, Bard |
Crown of Madness | Enchantment | Wizard, Warlock, Bard |
Darkness | Evocation | Wizard, Warlock, Bard |
Darkvision | Transmutation | Wizard, Druid, Bard |
Detect Thoughts | Divination | Wizard, Druid, Bard |
Enhance Ability | Transmutation | Druid, Cleric, Bard |
Enlarge/Reduce | Transmutation | Wizard |
Enthral | Enchantment | Warlock, Bard |
Flame Blade | Evocation | Druid |
Flaming Sphere | Conjuration | Wizard, Druid |
Gust of Wind | Evocation | Wizard, Druid |
Heat Metal | Transmutation | Druid, Bard |
Hold Person | Enchantment | Wizard, Warlock, Paladin, Druid, Cleric, Bard |
Invisibility | Illusion | Wizard, Warlock, Bard |
Knock | Transmutation | Wizard, Bard |
Lesser Restoration | Abjuration | Druid, Cleric, Bard |
Magic Weapon | Transmutation | Wizard |
Melf’s Acid Arrow | Evocation | Wizard |
Mirror Image | Illusion | Wizard, Warlock, Cleric |
Misty Step | Conjuration | Wizard, Warlock, Rogue, Bard |
Moonbeam | Evocation | Druid |
Pass Without Trace | Abjuration | Druid, Cleric, Bard |
Phantasmal Force | Illusion | Wizard, Bard |
Prayer of Healing | Evocation | Cleric |
Protection from Poison | Abjuration | Druid, Cleric |
Ray of Enfeeblement | Necromancy | Wizard, Warlock |
Scorching Ray | Evocation | Wizard, Warlock, Bard |
See Invisibility | Divination | Wizard, Bard |
Shatter | Evocation | Wizard, Warlock, Bard |
Silence | Illusion | Cleric, Bard |
Spike Growth | Transmutation | Druid, Bard |
Spiritual Weapon | Evocation | Cleric, Bard |
Warding Bond | Abjuration | Cleric |
Web | Conjuration | Wizard |
Level 3 Spells
Spell Name | School | Class(es) |
---|---|---|
Animate Dead | Necromancy | Wizard |
Beacon of Hope | Abjuration | Cleric |
Bestow Curse | Necromancy | Wizard, Cleric |
Blink | Transmutation | Wizard |
Counterspell | Abjuration | Wizard, Warlock, Bard |
Crusader’s Mantle | Evocation | Cleric |
Daylight | Evocation | Cleric, Bard |
Fear | Illusion | Wizard, Cleric |
Feign Death | Necromancy | Wizard, Cleric |
Fireball | Evocation | Wizard, Warlock, Bard |
Fly | Transmutation | – |
Gaseous Form | Transmutation | Wizard, Warlock, Bard |
Glyph of Warding | Abjuration | Wizard, Cleric |
Grant Flight | Transmutation | Wizard, Warlock, Bard |
Haste | Transmutation | Wizard, Bard |
Hunger of Hadar | Conjuration | Warlock |
Hypnotic Pattern | Illusion | Wizard, Warlock |
Lightning Bolt | Evocation | Wizard, Bard |
Mass Healing Word | Evocation | Cleric, Bard |
Plant Growth | Transmutation | Bard |
Protection from Energy | Abjuration | Wizard, Cleric |
Ray of Fear | Necromancy | – |
Remove Curse | Abjuration | Wizard, Warlock, Cleric, Bard |
Revivify | Necromancy | Cleric |
Sleet Storm | Conjuration | Wizard |
Slow | Transmutation | Wizard, Bard |
Speak with Dead | Necromancy | Rogue, Cleric |
Spirit Guardians | Conjuration | Cleric, Bard |
Stinking Cloud | Conjuration | Wizard, Warlock |
Vampiric Touch | Necromancy | Wizard, Warlock, Bard |
Warden of Vitality | Evocation | Bard |
Wounding Ray | Necromancy | – |
Level 4 Spells
Spell Name | School | Class(es) |
---|---|---|
Banishment | Abjuration | Cleric, Bard |
Blight | Necromancy | Bard |
Call Lightning | Conjuration | Bard, Cleric |
Confusion | Enchantment | Cleric |
Death Ward | Abjuration | Bard, Cleric |
Dimension Door | Conjuration | Cleric |
Dominate Beast | Enchantment | Bard |
Fire Shield | Evocation | Bard |
Fire Shield: Warm | Evocation | – |
Freedom of Movement | Abjuration | Cleric |
Guardian of Faith | Conjuration | Cleric, Bard |
Ice Storm | Evocation | Bard |
Otiluke’s Resilient Sphere | Evocation | Cleric |
Polymorph | Transmutation | Cleric |
Stoneskin | Abjuration | Cleric |
Wall of Fire | Evocation | Cleric, Bard |
Level 5 Spells
Spell Name | School | Class(es) |
---|---|---|
Cone of Cold | Evocation | Bard |
Conjure Elemental | Conjuration | Bard |
Contagion | Necromancy | Bard |
Wall of Stone | Evocation | Bard |
Level 6 Spells
Spell Name | School | Class(es) |
---|---|---|
Eyebite | Necromancy | Bard |
Otto’s Irresistible Dance | Enchantment | Bard |
Sunbeam | Evocation | – |
Additional Tips
Gale and Multiclassing: For those whose main character isn’t a wizard, Gale, a default wizard character, can be added to the party to utilize the spell learning mechanic. Alternatively, players can consider multiclassing into the wizard class, though this choice comes with its own set of pros and cons.
Cost Implications:: While the ability to learn spells from scrolls offers strategic depth, players should be mindful of the associated costs. It’s crucial to ensure sufficient gold reserves before attempting to learn a new spell.
Strategic Spell Preparation: The flexibility of the Wizard class shines with the ability to change prepared spells outside of combat. This adaptability allows players to prepare for various challenges and situations in the game.
Harnessing the power of spell scrolls is a game-changer in Baldur’s Gate 3, especially for wizards. By understanding the mechanics of learning and preparing spells, players can navigate the challenges of the game with enhanced strategic depth.