Navigating the complex relationships in Baldur’s Gate 3 can be a daunting task. One of the most intriguing characters you’ll encounter is Gale, a wizard with a good heart and a thirst for magic. Earning Gale’s approval help you earn his loyalty but also it is a requirement if you wish to Romance Gale in Baldur’s Gate 3. In this guide will walk you through the steps to win Gale’s approval in Baldur’s Gate 3.
How To Get Gale’s Approval In Baldur’s Gate 3
Let’s start with some general tips:
- Character Traits: Gale is kind-hearted and values sympathy. Actions that demonstrate kindness and empathy will generally win him over.
- Dialogue Choices: Gale appreciates when you save lives and make decisions that benefit others. He also has a good sense of humor, so witty and humorous dialogue options can earn his favor.
- Magic and Curiosity: As a wizard, Gale is naturally curious about magic. Engage him in conversations about magic, and he’ll likely respond positively.
- Mind Flayer Tadpole: Gale is keen on removing the mind flayer tadpole from your heads. Actions that align with this goal will earn his approval.
Actions That Increase Gale’s Approval In Act 1
Throughout Baldur’s Gate 3, there will come many points in the story where you can make choices that will help earn Gale’s approval.
Intro Area, Ravage Beach, Dank Crypt
- Shadowheart in Camp: Tell Shadowheart that finding the healer is your top priority.
- Astarion’s Boar Encounter: Use Animal Handling to calm the boar near Astarion.
- Camp Interaction with Astarion: Reply “Good evening” when he utters “Go to Hell.”
- Deceiving Lae’zel’s Captors: Successfully deceive Lae’zel’s captors when she’s in her cage and recruit her afterward.
- Bandits Outside Dank Crypt: Persuade or intimidate the bandits/adventurers/gang outside of the Dank Crypt and deceive the Tieflings to make them leave.
Druid Grove
In the Druid Grove, engage in these actions for favorable outcomes:
- Helping Guex: Assist Guex with his swordfighting.
- Aradin and Zevlor: Persuade them to calm down and agree to help the Tieflings.
- Rolan’s Stay: Convince Rolan to stay in the Druid Grove and talk to him with Gale to arrange a meeting with Lorroakan.
- Wyll’s Refugees Quest: Agree to help Wyll save the refugees in the Druid Grove and invite him to camp.
- Swordfighting Technique: Show Guex your swordfighting technique.
- Emerald Grove Interactions: Let Silver the wolf smell you, step between Arka and Sazza in the makeshift prison, and promise Arabella’s parents to help.
- Kagha’s Confrontation: Persuade Kagha to free Arabella, convince Arka not to kill Sazza, and tell Kagha she’s a monster after the Arabella event.
- Nettie’s Poison: After getting poisoned by Nettie, convince her to give you the antidote.
- Kagha’s Conspiracy: Find evidence of Kagha working with Shadow Druids, expose her, and convince her to turn against them.
- Additional Druid Grove Actions: Save Mirkon from harpies, play with Alfira or help her with her song, allow Silver the wolf to take your scent, and after stopping the ritual, talk to Zevlor about helping further.
Inbetween Blighted Village Proper and Druid Grove
In this transition area:
- Tadpole Encounter: Crush the Tadpole outside of the Druid Grove.
- Owlbear Cave: Convince the Owlbear not to attack you in its cave.
- Scratch the Dog: Tell Scratch that he can come to your camp.
- Owlbear Cub: Choose to let the Owlbear Cub live.
Blighted Village
In the Blighted Village:
- Goblin Persuasion: Persuade the goblins to let you pass.
Risen Road
On the Risen Road:
- Karlach’s Meeting: When first meeting Karlach, avoid saying you were sent by the paladins and pass an Intimidation/Persuasion check.
- Hunt the Devil Quest: Agree to help Karlach.
- Rugan’s Cargo: Use Bard persuasion with Rugan for the cargo and convince him to give you the chest.
- Hyena Encounter: Bless the sick Hyena you encounter.
- Gnoll Tribe Battle: Use Illithid powers on Flind and, if she survives the battle, convince her to eat herself.
- Rescue Benryn: Rescue Benryn in Waukeen’s Rest within the time limit.
- Duke Ravenguard: Agree to help search for Duke Ravenguard.
- Zhentarim Encounter: Persuade the Zhentarim to let you in and intimidate Brem for a discount on Oskar’s freedom.
- Oskar’s Freedom: Buy Oskar’s freedom and give him money for his journey.
- Gith Patrol Encounters: Disguised as a Gith, reassure Ellyka and, with Lae’zel leading the conversation, win the Persuasion and Deceit Checks with Kith’rak Voss. Without Lae’zel, convince Kith’rak Voss to leave you peacefully.
Sunlit Wetlands
- Auntie Ethel: Help her when confronted by Johl and Demir. Insist on helping Mayrina when talking to Auntie Ethel at her house. Keep asking about Mayrina during the conversation.
- Johl and Demir: Tell them you will help find Mayrina.
- Gandrel Encounters: Without Astarion, assert he is under your protection or tell Gandrel to back off.
- Well Outside Auntie Ethel’s: Drink from the well.
- Mayrina’s Brothers: Inform Mayrina that her brothers are dead.
- Surrendered Hag Ethel: Choose Mayrina’s freedom.
- Zombie Connor: Give the second marriage wand and zombie Connor to Mayrina, or attack the zombie Connor.
Goblin Camp
In the Goblin Camp:
- Sentinel Olak: Smear dung on your face when asked.
- Owlbear Cub: Invite it to the camp. Convince Krolla to take the cub after winning Chicken Chase, and ask to take the cub from Krollo using Illithid power.
- Novice Crusher: Win the first intimidation check, demand he kisses your foot, or tell him “I’d sooner spit in your face” and then win the fight, making him kiss your foot.
- Tracker Klagga: Convince her to give you the poem from the dead dwarf.
- Minthara Interaction: Tell her “I’m also on a hunt – You are my prey” and “I know the location of the grove” but win the intelligence roll to hide the location.
- Torturer Spike: Intimidate him for information.
- Liam’s Torture: After finishing, tell Minthara the prisoner revealed the location and win the deceit check.
- Halsin’s Meeting: When first meeting Halsin, agree to help him with the goblins.
- Goblin Child Eight: Express sympathy for his loss.
Underdark
In the Underdark:
- Fake God Boooal: Fight Boooal in the Festering Cove and tell him you are going to kill him and take his power.
- Myrna’s Grave: Place an Autumncrocus flower on it.
- Restless Myconid: Tell the truth about the parasite and seek safe passage.
- Sovereign Spaw: Report about killing Glut and offer to help Baelen Bonecloak.
Grymforge
In Grymforge, take these actions for positive outcomes:
- Ward Magmar: Tell him that he disgusts you.
- Deep Gnomes: Assure them that you will see what you can do.
- True Soul Nere: If freeing him from the cave-in, tell him “Stop. No more innocents will die today, Nere.” After defeating Nere, persuade Elder Brithvar to have him leave the Gnomes behind.
- Skickpit: Advise Skickpit to hide until things have calmed down.
- Deep Rothe: Persuade the Deep Rothe to attack its master.
Camp
In the Camp, engage in these interactions:
- Shadowheart’s Concern: Agree with Shadowheart about the urgency of finding a healer.
- First Night Conversations: Speak to Lae’zel first, then agree with Shadowheart. Approach Gale and respond to his “go to hell” with “And good evening to you too.”
- First Tadpole Dream: Convince Lae’zel to stand down during the night of the first tadpole dream.
- Astarion’s Privacy: Respect Astarion’s privacy when asking about who he is.
- Wyll and Karlach: Defend Karlach when meeting with Wyll, saying he is no danger.
- Mizora Encounter: Warn Mizora not to harm Karlach and assert “I’ve heard enough, you are not leaving this place alive.”
- Gale’s Praise: Respond with “That’s very gratifying to hear” when Gale praises your deeds.
- Gale’s Request: Help Gale with his request for magical items, repeatable up to three times.
- Raphael’s Offer: Decline his offer to remove the tadpole. Respond to his deal with “Then fix it or die by my hand” or “I’ll think about it.”
- Gale’s Proposal: After encountering Raphael, discuss beating the devil at his own game with Gale.
- Owlbear Cub: Feed the Owlbear cub when it first appears in camp and attempt to heal it when wounded.
- Tadpole Powers: After the second tadpole dream, tell the group to stop using the tadpole’s powers.
- Scratch the Dog: Pet Scratch at camp.
- Gale’s Past: Accept Gale even with all the risks when he reveals his past.
- Owlbear and Scratch: Pet the owlbear and Scratch when they become friends (note: using Speak with Animals may bug this interaction).
- Gale’s Trust: Choose to trust Gale before he reveals his secret/condition. Imagine kissing him or walking with him, holding hands, during his Weave teaching scene.
- Lae’zel and Shadowheart Confrontation: Successfully win the persuasion check during the dagger scene.
Actions That Increase Gale’s Approval In Act 2
Last Light Inn
- Lanceboard Game: Shuffle the lanceboard in the game between Mol and Raphael.
- Jaheira’s Wine: Decline the wine offered by Jaheira.
Camp/Event/Companion Interactions
- Arabella’s Fate: Tell Arabella you found her parents dead.
- Elminster’s Visit: When Elminster discusses the gods’ awareness of your situation, respond with, “If even the gods know, why are we facing these threats alone?”
- Gale’s Romance Scene: In Gale’s romance scene, learn how to use The Weave from him.
Actions That Increase Gale’s Approval In Act 3
Rivington
- Cursed Monk: Agree to help break the curse during the conversation with Shirra Clarwen.
- Father Lorgan: Express that their god would be proud of Father Lorgan.
- Scratch and Angry Mar’hyah: Succeed in the persuasion check regarding Scratch.
Lower City
- Araj Encounter: When speaking to Araj, say to Astarion, “We can leave if you don’t want to be around her.”
Lorroakan’s Tower
- Lorroakan Confrontation: Tell Lorroakan you’ll send the Nightsong to rip him apart.
The Blushing Mermaid
- Rescuing Vanra: Opt to “Cut Her Out” of Ethel’s stomach to rescue Vanra.
Camp/Event/Companion Interactions
- Scratch’s Ownership: Keep Scratch after discussing his ownership with the Sword Coast Couriers in Rivington.
Actions That Negatively Impact Gale’s Approval In Baldur’s Gate 3
While building a rapport with Gale is essential, it’s equally crucial to be aware of actions and decisions that can negatively impact your relationship with him. Here’s a list of actions that can decrease Gale’s approval:
Area | Action And Decision |
---|---|
Camp Interactions | During the first night in camp, if Gale says, “Didn’t that paint enough of a picture?” avoid choosing the option “[WISDOM] Try peering into his mind. If he won’t open up, you’ll sneak in.” Failing this skill check will decrease his approval. After the 3rd tadpole dream, avoid saying “your choice, your powers.” |
Interactions With Other Characters | Do not side with Lae’Zal against the Tieflings, especially if you persuade them to free her. Avoid telling Zevlor “sorry but you have other things to do.” When Asharak speaks to the Tiefling children, refrain from saying “Bad News Children, You are all going to die.” When questioning Liam, the tortured adventurer about Halsin, avoid saying “Keep Trying, You’ll Figure it out.” Do not torture Liam for Torturer Spike without Wyll’s presence. Avoid successfully torturing Liam for Wyll, which requires a persuasion check. Do not let Wyll torture Liam. Avoid screaming at Scratch’s friend’s corpse to prove he is dead. When interacting with tracker grikka (the goblin near the roasting dwarf), refrain from saying you can get answers from the prisoner. |
Things To Avoid | Do not smear dung on your face when Sentinel Olak asks you to. Avoid reading the Necromancer Tome from “Search the Cellar.” Do not give the Necromancer Book to Astarion. Refrain from agreeing to open the gate for goblin raiders. When Raphael offers to remove the tadpole, avoid saying you would do anything to get it removed. When talking to Lorin, do not emulate the roar of a mind flayer. Avoid pocketing the ring when Mattis asks you to choose between heads or tails. |
Maintaining a positive relationship with Gale requires not only performing actions that he approves of but also avoiding those that he disapproves of.