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Fallout London, the new mod for Fallout 4, comes with its own set of unique perks and traits. The categories for these perks are the same as the base game; Charisma, Strength, Endurance, Luck, Intelligence, Perception, and Agility.
Perks act as additional skills that you pick up along the way to boost your combat, conversation, and other character traits. Perk menu acts as your skill tree in Fallout London.
To help you understand how perks works and how to unlock them, here is a list of all Fallout London perks.
All Charisma Perks
Perk
Effect
Prerequisites
Ranks
Wasteland Whisperer
Aim at any wasteland creature below your level for a chance to pacify it
Charisma 9
3
Local Leader
Establish supply lines between your workshop and settlements
Charisma 6
2
Attack Dog
Your canine companion can hold an enemy, giving you a better chance to hit them in V.A.T.S.
Charisma 4
3
Inspirational
Your companion does more damage in combat and cannot hurt you
Charisma 8
3
Animal Friend
Aim your gun at any animal below your level for a chance to pacify it
Charisma 5
3
Intimidation
Aim at any human opponent below your level for a chance to pacify them
Charisma 10
3
Ticket Collector
Improved buying and selling prices with Vendors
Charisma 1
3
Party Girl/Boy
You cannot become addicted to alcohol
Charisma 7
3
Lone Wanderer
Take 15% less damage and gain +50 carry weight when traveling without a companion
Charisma 3
3
Troubadour
Persuading someone using a Special, Perk, or Trait provides 25% more XP
Charisma 2
3
All Luck Perks
Perk
Effect
Prerequisites
Ranks
Critical Banker
Can save Criticals to use in V.A.T.S.
Luck 7
3
Four Leaf Clover
Each hit in V.A.T.S. has a chance of filling your critical meter
Luck 9
4
Idiot Savant
Randomly receive 3 XP for any action. The lower your Intelligence, the higher the chance for this to happen
Luck 5
3
Ricochet
An enemy’s ranged attack can sometimes ricochet back and instantly kill them. The closer you are to death, the higher the chance for this to happen
Luck 10
3
Scrounger
Find more ammo in containers
Luck 2
4
Mysterious Stranger
The Mysterious Stranger will sometimes appear to lend a hand in V.A.T.S.
Luck 4
4
Fortune Finder
Find more tickets in containers
Luck 1
4
Grim Reaper’s Sprint
Any kill in V.A.T.S. gives you 15% chance to restore all AP
Luck 8
3
Bloody Mess
5% bonus damage, and enemies will sometimes explode
Luck 3
3
Better Criticals
Criticals do 50% more damage
Luck 6
3
All Intelligence Perks
Perk
Effect
Prerequisites
Ranks
Chemist
Chems last 50% longer
Intelligence 7
4
Scrapper
Salvage components such as screws, aluminum, and copper when scrapping weapons and armor
Intelligence 5
2
Gun Nut
Access to base level and Rank 1 gun mods
Intelligence 3
4
Nuclear Physicist
Rad weapons do 50% more damage and Fusion Cores last 25% longer
Intelligence 9
3
Nerd Rage!
When your HP is below 20%, gain 20 damage resistance and do 20% more damage while the effect is active
Intelligence 10
3
V.A.N.S
The route to your closest quest target is shown in V.A.T.S.
Intelligence 1
1
Medic
Stimpaks restore 40% HP, and RadAway removes 40% Rads
Intelligence 2
4
Science!
Access base level and Rank 1 high-tech mods
Intelligence 6
4
Hacker
Hack Advanced terminals
Intelligence 4
4
Robotics Expert
Hack robots and gain a chance to power them on or off, or have them self-destruct
Intelligence 8
3
All Agility Perks
Perk
Effect
Prerequisites
Ranks
Action Girl/Boy
AP regenerates 25% faster
Agility 5
2
Gunslinger
Non-auto pistols do 20% more damage
Agility 1
5
Quick Hands
Reload guns faster
Agility 8
2
Mister Sandman
You can instantly kill a sleeping person, and silenced weapons do 50% more damage
Agility 4
3
Gun-Fu
Do 25% more damage to your second V.A.T.S. target and beyond
Agility 10
3
Moving Target
Get +25 damage resistance and +25 energy resistance when sprinting
Agility 6
3
Commando
Automatic weapons do 20% more damage
Agility 2
5
Blitz
V.A.T.S. melee distance is increased
Agility 9
2
Ninja
Ranged sneak attacks do 2.5x more damage, and melee sneak attacks do 4x more damage
Agility 7
3
Sneak
Become 20% harder to detect while sneaking
Agility 3
5
All Endurance Perks
Perk
Effect
Prerequisites
Ranks
Solar Powered
Gain +2 Strength and Endurance between 6am and 6pm
Endurance 10
3
Lead Belly
Take less Rads from eating and drinking
Endurance 2
3
Ghoulish
Rads generates lost HP
Endurance 9
3
Adamantium Skeleton
Reduce incoming limb damage by 30%
Endurance 7
3
Long Haul
Fast-travel while over-encumbered, and merchants will pay 5% more for your hoard
Endurance 5
1
Toughness
Gain +10 damage resistance
Endurance 1
5
Chem Resistant
50% less likely to become addicted when consuming Chems
Endurance 4
2
Life Giver
Gain +10 max HP
Endurance 3
3
Rad Resistant
Gain +10 Rads resistance
Endurance 6
3
Chariot of Fire
Sprinting drains 30% less AP
Endurance 8
3
All Perception Perks
Perk
Effect
Prerequisites
Ranks
Night Vision
Increases V.A.T.S. accuracy in the dark and gives you night vision when sneaking
Perception 6
1
Concentrated Fire
Every attack on the same body part gains 10% accuracy in V.A.T.S.
Perception 10
3
Demolition Expert
Explosives do 25% more damage, and you can craft explosives at any Chem station
Perception 5
4
Awareness
View a target’s specific damage resistances using V.A.T.S.
Perception 3
1
Rifleman
Attacks with non-auto rifles do 20% more damage
Perception 2
5
Penetrator
Target enemy body parts in V.A.T.S. that are blocked by cover, with a decrease in accuracy
Perception 9
2
Locksmith
Pick Advanced locks
Perception 4
4
Pickpocket
Pickpocketing is 25% easier
Perception 1
4
Sniper
Improved control and breathing when aiming down scopes
Perception 8
3
Refractor
Gain +10 Energy resistance
Perception 7
5
All Strength Perks
Perk
Effect
Prerequisites
Ranks
Rooted
While standing still, gain +25 damage resistance while melee and unarmed attacks do 25% more damage
Strength 9
3
Basher
Gun bashing does 25% more damage
Strength 8
4
Big League
Melee attacks do 20% more damage
Strength 2
5
Steady Aim
Hip-fire accuracy is improved on all guns
Strength 7
2
Heavy Gunner
Heavy guns do 20% more damage
Strength 5
5
Iron Fist
Punch attacks do 20% more damage
Strength 1
5
Blacksmith
Access base level and Rank 1 melee weapon mods
Strength 4
3
Strong Back
Gain +25 carry weight
Strength 6
4
Armourer
Access base level and Rank 1 armour mods
Strength 3
4
Slayer
Speed of melee and unarmed attacks is increased by 25%