Tuesday, August 6, 2024

How To Fix Ghost Of Tsushima Shader Model 6.6 Not Detected Error On PC [Solved]

Ghost Of Tsushima is a critically acclaimed PlayStation exclusive that has made its way to PC as part of Sony’s push into the PC market. Developer Nixxes is responsible for porting it to PC like other PS exclusives such as Horizon Forbidden West and Rachet and Clank: Rift Apart. Ghost Of Tsushima is a well-optimized PC game, and despite that, PC users are experiencing crashes, unable to create save directory, and DXGI_ERROR_DEVICE_HUNG errors. However, these aren’t the only errors PC users are experiencing with the game as they report the “Shader Model 6.6 support not detected” error. I have compiled a list of fixes that help PC users fix Ghost of Tsushima’s Shader Model 6.6 support not detected error.

Ghost Of Tsushima Shader Model 6.6 Error Fixes That’ll Help

PC users report Ghost Of Tsushima is crashing at startup with the “Shader Model 6.6 support not detected” error, even though their GPU has Shader Model 6.6 support. The following fixes will help resolve the error.

Update Windows

Ghost Of Tsushima on PC uses the DirectX 12 Agility SDK available in Windows 10 build 1909.1350 or newer and Windows 11. The game crashes with the “Shader Model 6.6 support not detected” error because your Windows 10 OS is outdated. Update the OS to the latest build, and the error will be fixed. Open Windows Settings > Windows Update> click “Check for updates” > install all available updates.

Upgrade OS

Those experiencing the “Shader Model 6.6 support not detected” error while launching Ghost Of Tsushima on Windows 7 or 8.1, upgrade to Windows 10 or 11 to fix the error. The game requires DirectX 12 Agility SDK support which is only available in Win 10 and 11.

That is all for our Ghost Of Tsushima fixes for the “Shader Model 6.6 support not detected” crash on the PC. If you are facing errors and issues with other PC games or your PC, also see our hub for commonly occurring PC errors and their fixes.

David
David
David is a highly skilled technical writer with 5+ years of experience in providing fixes for video games and tech bugs. He is an expert in troubleshooting and has helped countless gamers overcome frustrating technical issues. In addition to providing bug fixes, David also specializes in writing technical reviews for video games. His expertise in the industry allows him to provide insightful commentary on gameplay mechanics, graphics, and other technical aspects that are crucial to a game's success.

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