Tuesday, August 6, 2024

Baldur’s Gate 3 Astarion Approval Guide – Dos And Don’ts

Managing companion relationships in Baldur’s Gate 3 can be a challenge, at least it was for me. Especially when it comes to the Astarion. It was tough getting Astarion’s approval but I managed to do it as best as I could.

So here’s my guide on everything I have found so far that will help you get Astarion’s approval in BG3.

Actions That Increase Astarion’s Approval In Chapter 1

Intro Area, Ravage Beach, and Dank Crypt

  1. Initial Meeting: When you first encounter Astarion, accept his apology to start off on the right foot.
  2. Tiefling Confrontation: After convincing the Tieflings to release Lae’zel, choose to “Betray the Tieflings.” Additionally, compel Lae’zel to say “please” before her release.
  3. Against the Tieflings: If you successfully persuade the Tieflings to free Lae’zel, then join Lae’zel in opposing them.
  4. Gimblebock Encounter: Opt to attack Gimblebock and his gang near the ruins. Remember, this must be done during the initial dialogue for it to be effective.

Druid Grove

  1. Zevlor’s Request: Refuse to help Zevlor when he asks for mediation with Kagha.
  2. Auntie Ethel Encounter: During your conversation with Auntie Ethel in Emerald Grove, mention that you need help as you’ve been infected by a mind flayer parasite.
  3. Confronting Elegis: Tell Elegis, “You’re scared of a few goblins? Pathetic.”
  4. Makeshift Prison Decision: Allow Arka to kill Sazza in the Druid Grove’s Makeshift Prison. This action is part of the quest “Save the goblin Sazza.”
  5. Underground Passage: When you meet Findal after beating the goblin raiders, say, “Don’t thank me yet. I’m here to finish what they started,” and attempt to kill Findal.
  6. Dealing with Auntie Ethel: Inform Auntie Ethel about the Tagpole in the Tiefling Camp.
  7. Kagha’s Show: After Kagha’s display, tell her you enjoyed her show when she asks if you think she’s a monster. This is part of the “Save Arabella” quest.
  8. Arabella’s Fate: After Arabella’s demise, deceitfully assure Komira and Locke that she is fine.
  9. Zevlor’s Other Problem: Tell Zevlor you’re indifferent about his other problem after dealing with Kagha.
  10. Goblin Raiders: Agree to open the gate for the goblin raiders.
  11. Nettie’s Bird: Use animal speech to poke the bird Nettie was healing to death.
  12. Aradin-Zevlor Confrontation: Intimidate or provoke during the confrontation between Aradin and Zevlor, ensuring Aradin survives the Goblin Attack.
  13. Kagha’s Fate: Choose to kill Kagha without attempting persuasion.
  14. Exposing Kagha: After revealing Kagha’s conspiracy, opt to fight her.
  15. Lae’zel’s Interrogation: Praise Lae’zel for her interrogation of Zorru. Also, coerce Zorru to comply with and bow to Lae’zel. Compliment Lae’zel again on her interrogation tactics.
  16. Lolth-Sworn Approach: If you are Lolth-Sworn, select “[Lolth-Sworn] Give the tiefling a menacing glare” when encountering Zorru.
  17. Asharak’s Request: When Asharak asks you to speak to the Tiefling Children, respond with, “Bad News Children, You are all going to die.”
  18. Raphael Encounter: Call Raphael mad and refuse to make a deal with a devil.
  19. Mirkon’s Plea: Tell Mirkon, “Stop snivelling or they’ll be back. They like tasty little tiefling kids,” after rescuing him from Harpies.
  20. Mattis’ Ring: Pocket Mattis’ ring from the Heads or Tails game and state, “You’re getting paid in experience. The ring is mine now.”
  21. Post-Poisoning Actions: Attack Nettie after she poisons you.
  22. Interactions with Topaz: Use the bard or intimidate option with Topaz the bird, or simply kick the bird.
  23. Mirkon’s Gold: As a Rogue, steal gold from Mirkon while he is distracted by the Harpy song.
  24. Pandirna’s Healing: Offer to heal Pandirna for payment (as Bard/Paladin/Cleric), then keep the money and leave. Alternatively, give in to the urge to break Pandirna’s leg, leading to her death.
  25. Arabella’s Parents: Promise to help Arabella’s parents.
  26. Kagha’s Threat: Tell Kagha you will kill her for Zevlor.
  27. Child Rescue: After saving the child from the Harpies, tell them, “Stop snivelling or they’ll be back. They like tasty little tiefling kids.”
  28. Sleight of Hand with Mirkon: Use the Sleight of Hand dialogue option when conversing with Mirkon.

Between Blighted Village Proper and Druid Grove

  1. Illithid Powers on Brynna: Use your Illithid Powers against Brynna (Edowin’s sibling). After this, inquire about what happened to Edowin, suggest to Edowin’s Siblings to seek revenge, and before looting Edowin’s body, talk to Astarion and say, “Such powers could be useful.” (This can also be triggered through any first use of Illithid Powers against a non-companion character for approval).
  2. Edowin Siblings and Owlbear: Encourage Edowin’s Siblings to confront the owlbear.

Blighted Village

In the Blighted Village, several actions can influence Astarion’s approval:

  1. Goblin Ambushers: Attack the Goblin Ambushers in the area.
  2. Goblin Guard Persuasion: Attempt to persuade the goblin Guard outside the Blighted Village.
  3. Fezzerk’s Surrender: Let Fezzerk go when he surrenders.
  4. Ogre and Bugbear Encounter: Walk in on a bugbear and an ogre named Grukkoh and Buthir in an abandoned barn. Afterward, go to camp and tell Astarion it was fun (and disturbing). Note: This might not work for some players, and removing Shadowheart from the party may trigger this event.
  5. Barcus Dialogue: Ask Barcus, the Deep Gnome tied to the windmill, for “Compensation for Effort.”
  6. Ornate Mirror Intimidation: Intimidate the Ornate Mirror into opening as part of the “Search the Cellar” quest.
  7. Fezzerk’s Final Blow: Deliver the final blow to Fezzerk after getting him to surrender.
  8. Deep Gnome Compensation: Tell the Deep Gnome Barcus Wroot that you want compensation.
  9. Bugbear and Ogre Privacy: Open the door to the barn where the Bugbear and Ogre are having a private moment.

Risen Road

On the Risen Road, your choices continue to affect Astarion’s perspective:

  1. Wyll and Karlach: When meeting Karlach with Wyll, tell Wyll that Karlach poses no danger.
  2. Karlach’s Assistance: Agree to help the tiefling Karlach escape from Tyr Followers.
  3. Paladin Cyrel: When meeting Paladin Cyrel, opt to “take the supplies.”
  4. Githyanki Patrol: Either kill the Githyanki patrol or successfully persuade Lae’Zel to “play along” and pull off the deception.
  5. Oskar the Artist: After purchasing Oskar, claim he’s your slave. (Avoid purchasing him when Astarion is in your party to prevent disapproval).
  6. Illithid Powers on Flind: Use Illithid powers on Flind to force her to attack her pack or to attack Rugan and Olly.
  7. Head Gnoll’s Mind: Conjure the mewlings of easy prey into The Head Gnoll’s mind, causing her to attack Rugan and Olly.
  8. Post-Battle with Gnoll Leader: If the Gnoll Leader survives, convince Flind to eat herself.
  9. Duke Ravenguard’s Search: Refuse to assist in searching for Duke Ravenguard.
  10. Rugan in the Zhentarim Hideout: Eliminate Rugan.
  11. Gith Patrol with Lae’zel: Lead the conversation with Lae’zel, win the Persuasion Check, and ensure Lae’zel succeeds in her Deceit Check with Kith’rak Voss.

Sunlit Wetlands

  1. Johl and Demir: Tell Johl and Demir that they are on their own.
  2. Redcaps Interaction: Say “Baaah” to the Redcaps.
  3. Gandrel Encounter: After killing Gandrel (the monster hunter), talk to Astarion about his old master for special dialogue lines. You can also go to the camp (without resting) for a conversation to gain approval by choosing the dialogue line that goes, “You have my back, I’ve got yours.”
  4. Mayrina’s Brothers: Tell the two brothers (north of the Sunlit Wetlands) they are on their own to find their sister Mayrina. (Quest: Save Mayrina / Deal with Auntie Ethel)
  5. Resurrecting Mayrina’s Husband: Resurrect Mayrina’s husband and give her the wand, then tell Astarion that it was funny.
  6. Lorin Interaction: Laugh at Lorin (elf in Auntie Ethel’s house) by pretending to be the monster he sees. (Quest: Deal with Auntie Ethel)
  7. Auntie Ethel Battle: Choose to spare Auntie Ethel when she surrenders. (Quest: Save Mayrina / Deal with Auntie Ethel)
  8. Swamp Encounter: Pass the check to see the swamp for real, then baa at the red caps.
  9. Gurr Encounter: Let Astarion kill the gurr to the left of Auntie Ethel’s hut and choose the dialogue options “not a real vampire,” “they can sneak up,” and “kill.”
  10. Hag Ethel Confrontation: Convince a surrendered Hag Ethel to let Mayrina go and give you power, or choose the gift of power and let her take Mayrina.

Goblin Camp

In the Goblin Camp, specific actions can significantly boost Astarion’s approval:

  1. Sentinel Olak Encounter: Pass the Deceive/Nature option with Sentinel Olak, say “can’t be serious”, then fling poo at the guards.
  2. Volo Performance: Boo Volo when he is performing in the camp.
  3. Novice Crusher Interaction: Kiss Novice Crusher’s foot, steal the ring by kissing his foot, win the non-violent skill check to force him to kiss your foot, lick his foot, or after beating him in a fight, force him to kiss your foot or try to kill him.
  4. Novice Crusher’s Challenge: After telling Novice Crusher “I’d sooner spit in your face,” and then winning the fight, make him kiss your foot or try to finish him off (this will start a battle with the entire camp).
  5. Owlbear Cub Persuasion: Persuade the Owlbear Cub that the goblins are responsible for its pain and attack the goblins.
  6. Chicken Chase Prize: Use Illithid powers on Krolla to claim your winnings if refused.
  7. Tracker Grikka: Tell Tracker Grikka you can get answers from the prisoner.
  8. Owlbear Cub Influence: Convince the Owlbear Cub to start killing the goblins.
  9. Goblin Camp Attack: Attack the Goblin Camp as part of the “Save the Refugees” quest.

Shattered Sanctum

In the Shattered Sanctum, aligning with certain dark choices increases Astarion’s approval:

  1. Ritual with Abdirak: Agree to the ritual with Abdirak.
  2. Minthara’s Grove Raid: Join Minthara for the Grove raid and inform her of the exact location of the grove.
  3. Liam’s Torture: State your intention to torture Liam, and every instance of successful torture is repeatable. Tell Liam “Keep trying…” when he asks to be released.
  4. Priestess Gut Confrontation: Attack Priestess Gut in the Goblin Camp with Wyll.
  5. Loviatar’s Follower: Tell Abdirak you’re curious and agree to be tortured (save before this interaction as approval may vary).
  6. Goblin Children’s Rock-Throwing: Suggest the goblin children use sharper rocks when throwing them at the bear, and join them in the act (this will make Halsin hostile).
  7. Halsin’s Request: Decline Halsin’s request to kill Goblin leaders.
  8. Sazza’s Defense: Defend Sazza from Minthara’s accusation by saying “She is too stupid to Understand.”
  9. True Soul Gut Confrontation: Tell the True Soul Gut “Change of plans, I’m going to kill you” after luring her to a private location.

Underdark

  1. Myconid Sovereign Task: Agree to kill the Duergar for the Myconid Sovereign.
  2. Boooal Encounter: Fight the fake god Boooal in the Festering Cove or let the Koa-Toes bow to you as Boooal’s chosen.
  3. Baelen Bonecloak: During ‘Find the Mushroom Picker’, tell Baelen Bonecloak he got himself into this mess. Alternatively, tell him ‘Scrolls don’t come cheap’ and offer help for a price (requires a Scroll of Misty Step in inventory), or refuse to help him.
  4. Spaw vs. Glut: Take Spaw’s side and kill Glut, or side with Glut and kill Sovereign Spaw.
  5. Owlbear Cub: Give the Owlbear Cub a piece of food from your bag while in camp.
  6. Omeluum’s Ring: Convince Omeluum to give you the ring.

Grymforge

In Grymforge, your interactions can further influence Astarion’s approval:

  1. Corsair Greymon: Push Corsair Greymon into the water.
  2. Ward Magmar Inquiry: Ask Ward Magmar how you can get a slave of your own.
  3. Nere’s Lantern: Agree with Astarion that you don’t need the lantern or to save Nere, saying ‘we can’t turn back now’ when trying to open the gate to Moonrise Towers.
  4. Lunkbog and Laridda: Tell Lunkbog and Laridda that Philomeen has decided to move on.
  5. True Soul Nere: If you choose to free him, tell True Soul Nere to ‘finish the slaves’ for the Absolute.
  6. Skickpit’s Escape: Tell Skickpit to take the lift to the surface after killing his masters.

Créche Y’llek

In Créche Y’llek, specific actions can significantly boost Astarion’s approval:

  1. Ch’r’ai W’wargaz: Tell Ch’r’ai W’wargaz, “Hand over an artefact of immense power for nothing in return? You do insult me.” (Warlock dialogue option).
  2. Vlaakith’s Portrait: Vandalize Vlaakith’s Portrait.
  3. Varsh Ko’kuu: Tell Varsh Ko’kuu that you are going to make an omelet with the Gith Egg.
  4. Blood of Lathander: Take the Blood of Lathander before disabling the trap.
  5. Youth Varrl: Kill Youth Varrl with multiple stab wounds in the Training Hall.
  6. Sa’Varsh Keth: Tell Sa’Varsh Keth you’ll fight the boy and proceed to kill him.
  7. Persuade Lae’zel: Convince Lae’zel to get out of the zaith’isk.
  8. Varsh Ko’kuu’s Egg: Convince Varsh Ko’kuu to give you the egg and tell him you’ll make the best omelette (this will start a fight).
  9. Kith’rak Therezzyn: Tell Kith’rak Therezzyn you have the artifact but say “No” (this will trigger a fight).
  10. Inquisitor Ch’r’ai W’wargaz: Ask him “What do I get in return if I give it to you” when discussing the Artifact, and inquire why he knows so much about you. Also, do not give the Artifact and then win the persuasion check with Lae’zel.

Camp Choices In Act 1

  1. Death Preference: When Astarion asks about how you want to die, state your preferred method (Knife, Poison, Decapitation).
  2. Interactions with Other Companions: After speaking to Lae’zel, tell Shadowheart to remain cautious. Then, tell Astarion you don’t wish to die and choose the knife option.
  3. Dealing with the Devil: Decline the Devil’s invitation to remove your Tadpole. Afterward, reassure Astarion, “We are not his playthings.”
  4. First Tadpole Dream: After the first tadpole dream, pass the automatic insight check, ask Astarion about his dream, and successfully persuade him to share. Say you’ll “watch his back.”
  5. Astarion’s Vampire Revelation: Be trusting and supportive when discovering Astarion is a vampire. Let him suck your blood and support him in the dialogue with the team afterward. Tell him he can feed on enemies.
  6. Shared Dream: After the next dream, tell Wyll you won’t let the dreams stop you from using the Tadpoles’ power.
  7. Tiefling Party: Agree to share your bed/sleep with Astarion. Choose to “Bare your neck, inviting him” in the bed scene.
  8. Death Discussion: At camp, when discussing preferred methods of death, either choose a method or assert, “If I die, I’ll take you with me,” after first picking, “Try it and I’ll spill your guts.”
  9. Post-Raphael Conversation: After meeting Raphael, tell Astarion, “We are not his playthings.”
  10. Gifts and Support: Give Astarion the Necromancy of Thay tome. Feed the Owlbear cub at the camp. When discussing Casador, assure Astarion that you’ve got his back.
  11. Trust and Support: After finding out he is a vampire, express your trust in him and allow him to drink. Defend Astarion against the party’s suspicions the morning after the vampire reveal.
  12. Karlach and Mizora Encounters: Defend Karlach when Wyll meets him. In the Mizora encounter, assert, “I’ve heard enough, you are not leaving this place alive.”
  13. Blood Choice: When Astarion asks about whose blood will be drunk, name any companion or Astarion.
  14. Raphael’s Deal: Refuse Raphael’s deal. During the encounter, say, “Then Fix it or die by my hand,” and afterward, reiterate to Astarion, “We are not his playthings.”
  15. Supporting Astarion: Say, “If you have my back, I have yours,” when discussing Cazador. Describe Astarion as prompted, then compliment him or compare him favorably to another companion.
  16. Gratefulness and Caution: Express gratitude to Astarion for keeping watch. Tell Shadowheart not to abandon all caution.

Specific Romance Scene Choices

  1. Tiefling Romance Option: If you are a Tiefling, during Astarion’s first romance scene, choose to tell him he has a poem in Infernal etched on his back.
  2. Owlbear Cub Interactions: Feed and pet the Owlbear Cub during its first appearance in the camp.

Actions That Increase Astarion’s Approval In Chapter 2

Last Light Inn

At the Last Light Inn, your interactions can influence Astarion’s approval:

  1. Jaheira’s Inquiry: When Jaheira asks your purpose for visiting, reply with “I’m here on holiday.”
  2. Decline Jaheira’s Wine: Politely refuse the wine offered by Jaheira.
  3. Lanceboard Game: Shuffle the lanceboard in favor of Mol.
  4. Flaming Fist Marcus Proposal: Choose “I say we follow the winged freak.” when Flaming Fist Marcus invites Isobel to meet Ketheric.
  5. His Majesty the Cat: Tell His Majesty the cat, “My intentions are pure. I only wanted to admire you up close,” and “Quite the specimen you are. How did you come to this place?” After admiring him, choose “Quietly admire the cat.”
  6. Strange Ox Secret: Agree to keep the Strange Ox secret.

Ruined Battlefield

In the Ruined Battlefield area, certain actions can increase Astarion’s approval:

  1. Hyena and Goblins: Convince the Hyena to leave the goblins.
  2. Harpers and Shadows: Run when the Harpers are attacked by shadows.
  3. Gerringothe Thorm: Deceive the toll collector, Gerringothe Thorm.
  4. Punish the Wicked Quest: Convince Madeleine to stab herself, tell her ‘Start stabbing and don’t stop until I say so,’ and pass a persuasion check to tell her ‘Keep going.’
  5. Shadow Curse Protection: During ‘Seek Protection from the Shadow Curse,’ pass the deception check against Kar’niss telling him to give you his lantern and convince him to leave the area without it.
  6. Moon Lantern Choices: Refuse to release the pixie Dolly Dolly Dolly from the moon lantern.
  7. Interactions with Thisobald Thorm: Successfully mime drinking and recall stories against Thisobald Thorm in The Waning Moon.
  8. Warrior Gronag: Force Warrior Gronag to “go and fetch that bone you threw.”
  9. Hide and Seek Game: Win the game of Hide and Seek against Oliver near the Shadowed Battlefield.
  10. Keeping Dolly Dolly Dolly: Maintain possession of Dolly Dolly Dolly in the Moonlantern.
  11. Avoiding Oliver’s Family: Ensure you do not get caught by Oliver’s “family.”
  12. Madeline’s Ledger: After retrieving Madeline’s Ledger from the Waning Moon and giving it to He Who Was, choose specific dialogue options for approval.
  13. Encounters with Harpers: In meeting the Harpers, opt for the bard option “A nightmare in the dark” when Lassandra asks “who’s there?!” When Yonas becomes a zombie, choose “Run.”
  14. Hyena and Goblin: When encountering Hyena and Goblin in the Ruined Battlefield, persuade the Hyena to run away.

House of Healing

At the House of Healing, your choices continue to affect Astarion’s approval:

  1. Convince Sisters: Persuade the sisters to practice on themselves.
  2. Malus Thorm: Convince Malus Thorm to end his life.

Moonrise Tower

Moonrise Tower presents key opportunities to increase Astarion’s approval:

  1. Araj Oblodra Interaction: Tell Araj Oblodra that Astarion is his own person. Reject Araj’s request to have Astarion bite you, either immediately or after his explanation.
  2. Barnabus and Chef: End the connection between Barnabus and the chef.
  3. Disciple Z’rell: When Disciple Z’rell probes your mind, distract her with your lusts for Astarion. Additionally, ask her to show her powers.
  4. Severing Control: When speaking to both Barnabus and Linsella, pick “[Wisdom] Sever her control once and for all.”
  5. Araj Oblodra’s Assumption: When Araj asks “I assume he belongs to you?” referring to Astarion, respond with: “Excuse me? He’s his own person.”
  6. Encounter with Ketheric Thorm and Z’Rell: When first meeting them and Fezzerk pleads for help, tell him to “Spill your guts on the floor. I want to see you bleed.” Also, opt to kill the goblins yourself by telling them they shouldn’t breathe anymore and choking them to death.
  7. Post-Defeat of Ketheric Thorm: Talk to Art Cullagh in Moonrise Towers and say, “I just killed Ketheric and this is all you have to say?”

Gauntlet of Shar

In the Gauntlet of Shar, you can further influence Astarion’s approval:

  1. Yurgir Confrontation: Attack Yurgir directly or kill him through persuasion.
  2. Balthazar’s Aid: Convince Balthazar to lend you ‘aid’ for your quest.

The Mind Flayer Colony

At the Mind Flayer Colony, a crucial decision awaits:

  1. Waking Mind Knowledge: Agree to take on the knowledge of the Waking Mind.

Camp/Companion/Event Interactions In Act 2

In Act 2, interactions within the camp and with companions are vital:

  1. Arabella in Camp: While in camp, tell Arabella that you found her parents dead.
  2. Lump the Enlightened: When Lump the Enlightened tries to collect a payment owed to him, pay him and let him lick you.

Actions That Increase Astarion’s Approval In Chapter 3

Rivington

In Rivington, your choices can influence Astarion’s approval:

  1. Yenna’s Inquiry: Tell Yenna you don’t know anything about her mother but offer her some gold.
  2. Cursed Monk Quest: Accept the curse during the final part of the ‘Help the Cursed Monk’ quest, and succeed in the second wisdom check.
  3. Assisting Yenna: Give Yenna food and suggest she find a guard.
  4. Strange Ox Encounter: When meeting the Strange Ox again, comment: ‘It takes more than a bit of gore to turn my gullet.’
  5. Saer Grotpoll: Make a remark about Saer Grotpoll’s Rivingtonian accent.
  6. Dying Stone Lord Thug: Choose: ‘Slit him open. Make him suffer. Make him scream.’
  7. Mar’hyah Interaction: Keep responding with “Woof!” at angry Mar’hyah.
  8. Manip Nestor’s Question: When asked about donations, say: ‘I’ll take a donation, please.’

The Blushing Mermaid

At the Blushing Mermaid, specific actions can boost Astarion’s approval:

  1. Auntie Ethel Encounter: When meeting Auntie Ethel again in act 3, tell her that Mayrina says hi when she vomits up Varna.

Circus of the Last Days

In the Circus of the Last Days, your responses matter:

  1. Master of Love, Zethino: Answer his questions with “When he’s elbow-deep in gore,” “Me.” or “Revenge,” and “Most things fear him, actually.” or “Breaking a nail.”
  2. Dribbles the Clown: Respond with ‘What a corny joke’ or boo at his scarecrow joke. Use the [BARD] option to answer his question.
  3. Volunteering for the Stage: Volunteer a party member (other than Astarion) for Dribbles’ stage, and insist if they show reluctance.
  4. Dribbles’ Question: When on stage, pick ‘My strength of course’ or ‘My courage’ in response to Dribbles’ question.

Blushing Mermaid (Additional Choices)

During the quest ‘Save Vanra,’ these options will grant approval:

  1. Evil Impressed: Say, “That’s so evil, even I’m impressed.”
  2. Return the Child: Opt for “No. Return the child immediately” (possible full party approval).
  3. Hag’s Bane: After using the Hag’s Bane, say, “That’s it – cough her up, hag.”

Open Hand Temple

At the Open Hand Temple:

  1. Cursed Monk Quest: Pass both checks after agreeing to “bear this madness” in the ‘Help the Cursed Monk’ quest.

Gur Camp

In the Gur Camp:

  1. Ulma’s Dialogue: Respond with “He’s right. You’re too late.” when talking with Ulma.

Wyrm’s Crossing

At Wyrm’s Crossing:

  1. Guard Interaction: Tell the guard that Investigator Valeria needs you in the Lower City.
  2. Steel Watcher Request: Cooperate with the Steel Watcher’s request to keep things peaceful.
  3. Gortash Invitation: When Gortash invites you to the ceremony, choose, “I wouldn’t dream of missing it.”
  4. Duke Ulder Ravengard: Inform Duke Ulder Ravengard about his Illithid parasite infection.

Sharess’ Caress

At Sharess’ Caress:

  1. Astarion’s Rejection: Reassure Astarion if he rejects your proposal to get intimate with the Orlith siblings. (Note: This interaction may be bugged.)

Fraygo’s Flophouse

In Fraygo’s Flophouse:

  1. Investigate the Attic: Examine the pool of blood by the bed in the attic room. (Note: This may be bugged.)

Wyrm’s Rock Fortress

At Wyrm’s Rock Fortress:

  1. Lord Amber’s Bodyguard: Tell Lord Amber’s Bodyguard that the Steel Watch might eventually turn on them. (Note: This may be bugged.)
  2. Declining Lord Gortash’s Alliance: When declining to ally with Lord Gortash, respond with ‘You’re on your own.’ This seems to garner whole party approval.
  3. Watching the Ceremony: Tell Gortash ‘I wouldn’t miss it’ (Karlach will disapprove) or ‘fine let’s get this over with’ (Wyll approves).

Lower City

In the Lower City:

  1. Devil’s Fee with Helsik: Persuade Helsik to give you a free sample. Bargain with her to do the ritual at no cost in exchange for the Hill Giant Gauntlets from the House of Hope. Upon returning, convince her to let you leave with the gauntlets by saying ‘I just killed a Devil in his own home.’
  2. Sourcerous Sundries: Tell Aradin that the nightsong is an Aasimar, and then assert ‘She’s immortal. And tough. You can forget about turning her in for a reward.’ (possible full party approval).
  3. Araj Oblodora Encounter: When speaking to Araj Oblodora, say ‘Astarion, we can leave if you don’t want to be around her.’
  4. Confronting Dolor: At Facemakers’s Boutique, choose ‘keep to the shadows while the dwarf is distracted’ or ‘Back off, that’s my kill!’ (Note: Keeping to the shadows will result in Figaro’s death).

City Sewers

In the City Sewers:

  1. Lorna Esthelian: Tell Lorna ‘I’m sure he will show up eventually’ (Karlach disapproves).

House of Hope

At the House of Hope:

  1. Haarlep’s Fate: Opt to kill Haarlep for full party approval.
  2. Raphael Encounter: Knock out Korilla using a non-lethal attack. Afterward, when speaking to Hope, say ‘She was under Raphael’s influence. She didn’t deserve to die.’

Camp

In the Camp:

  1. Halsin’s Request: Decline Halsin’s request to kill Goblin leaders.
  2. Arabella’s Fate: Inform Arabella that her parents are dead.
  3. Cazador Hunt: Assure Astarion that you’ll hunt down Cazador and kill him.
  4. Astarion’s Siblings: When Astarion’s siblings confront you in your camp, tell him, “The world can be a wonderful, kind place” for approval.

Actions That Decrease Astarion’s Approval In Baldur’s Gate 3

While building an approval with Astarion is essential, it’s equally important to be aware of actions that might displease him. Astarion disapproves of overtly heroic deeds and prefers actions that align with his sense of humor and self-interest. To maintain a positive relationship, consider his personality and preferences when making decisions.

  • Assist Wyll in rescuing the Tiefling refugees at the Druid Grove.
  • Suggest the Druids might have overstepped when discussing with Marriko and Locke at the Druid Grove.
  • Pledge support to Zevlor.
  • Question Lae’zel’s aggressive approach after initially meeting Zorru.
  • Commit to advocating for Komira and Locke with the druids in the Druid Grove.
  • Apply dung to your face upon Sentinel Olak’s suggestion.
  • Permit True Soul Gut from the Goblin Camp to either purify your thoughts or mark your hand.
  • Assure Nettie you’ll consume Wyvern Poison if tadpole symptoms arise.
  • Decide to aid in the search for Mayrina in the Sunlit Wetlands.
  • Peruse the Necromancer Tome found in Search the Cellar.
  • Encourage peace between Zelvor and the human during their dispute at the Druid Grove.
  • Expose Astarion’s true nature to the monster hunter, Gandrel.
  • Be unsuccessful in getting Astarion to share details about his dream.
  • Press on assisting Mayrina during your conversation with Auntie Ethel.
  • End the life of the revived zombie form of Mayrina’s husband.
  • Convey to Raphael your desperation to rid yourself of the Tadpole.
  • As a Warlock, minimize the threat posed by Raphael when speaking to Astarion.
  • Convince Kagha to oppose the Shadow Druids.
  • Commit to aiding Zevlor in the Goblin Camp without expecting a reward.
  • Volunteer to help the duo under attack by gnolls without seeking a reward.
  • Jokingly refer to Astarion’s previous enslavement in intimate contexts.
  • Hand over the Necromancer Tome to Gale.
  • Coerce Spike into divulging information, more so when conversing with Wyll.
  • Overlook Astarion’s interest in your love life.
  • Accept the helm offered by True Soul Gut in the Shattered Sanctum.
  • Say yes to helping the Gnome workers in Grymforge find Philomeen.
  • Ask True soul Nere to stop hurting people.
  • Drink the special wine Jaheira made.
  • Warn Isobel that Marcus wants to take her.
  • Promise Nettie you’ll drink the bad drink if you start turning into a scary creature.
  • Get found and then fight with Oliver’s “family.”
  • Give the Artist some money, like 200 coins.
  • In Moonrise Towers, be nice and let the goblin Fezzerk go.
  • Make him do something to Araj Oblodra even if he said no.
  • Let the trapped people and the Mind Flayers go in the Mind Flayer place.

Astarion Inspiration And How To Get It

In Baldur’s Gate 3, characters can gain Inspiration based on their unique backgrounds. This Inspiration is earned when your party completes content in a specific manner that aligns with a character’s past experiences and traits. Astarion, with his Charlatan background, has a knack for deception, manipulation, and cunning tactics. Here’s a comprehensive guide on how to boost Astarion’s Inspiration throughout the game:

CHAPTER ONE

  1. Very Important Parasite: Successfully deceive any of the guards in the goblin camp.
  2. Cheese Your Way Through: Navigate past the bandits using your words and gain entry into the chapel.
  3. Merciless: Cunningly manipulate the Flind, leading it to consume itself.
  4. Silver Blades, Silver Tongue: Persuade Kith’rak Voss to depart without resorting to violence.
  5. Spiked: Slyly poison the beer in the Goblin Camp.
  6. Mirror Master: Outsmart the enchanted mirror located in the Thayan cellar.
  7. Flexible Diplomacy: After convincing the Tieflings to release Lae’zel, betray them.
  8. Anything for a Profit: Stealthily steal the toe ring from Crusher without being detected.
  9. Devil’s Advocate: Interrogate the deceased mind flayer without arousing suspicion.
  10. A Better Offer: Persuade the pit spiders to turn against the goblins.
  11. The Importance of Networking: Use your charm to gain entry into the Zhentarim Hideout.
  12. One of Us: Employ the hag’s mask to bypass her thralls without confrontation.
  13. Just Passing Through: Deceive the Goblins in Moonhaven.
  14. A Friend to All: Lie to the raft patrol and peacefully access Grymforge.

CHAPTER TWO

  1. Not My First Time: Resist the effects of the truth serum during your conversation with Jaheira.
  2. Shuffling the Board: Manipulate the lanceboard game to your advantage.
  3. Not to Worry, I Have a Permit: Evade any negative consequences while speaking to the Moonrise prisoners.
  4. Tricks of the Trade: Pretend to drink from the steins of ale without actually consuming it.

CHAPTER THREE

  1. Seams of Lavender and Thyme: Use deception to gain entry into the circus.
  2. Cheating the Cheater: Uncover the source of the genie’s trickery and claim it for yourself.
  3. Rock-Solid Alibi: Persuade the Flaming Fist, ensuring they grant you access to Wyrm’s Rock.
  4. No Honesty: Avoid trusting an honest person, lie your way into the big barn.
  5. Trust The Lies: Side with Larroakan against Lady Aylin.

That’s everything you need to know about Baldur’s Gate 3 Astarion Approval and how to maintain a good relationship.


There is a lot more you can learn about Astarion including the choice of letting him drink blood or not.

Jake Bishop
Jake Bishop
I report on gaming news and occasionally create the best video game guides.

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